Irish Folklore
The Leprechaun
The name leprechaun may have derived from the Irish leath bhrogan (shoemaker), although its origins may lie in luacharma'n (Irish for pygmy). These apparently aged, diminutive men are frequently to be found in an intoxicated state, caused by home-brew poteen. However they never become so drunk that the hand which holds the hammer becomes unsteady and their shoemaker's work affected.
Leprechauns have also become self-appointed guardians of ancient treasure (left by the Danes when they marauded through Ireland ), burying it in crocks or pots. This may be one reason why leprechauns tend to avoid contact with humans whom they regard as foolish, flighty (and greedy?) creatures. If caught by a mortal, he will promise great wealth if allowed to go free. He carries two leather pouches. In one there is a silver shilling, a magical coin that returns to the purse each time it is paid out. In the other he carries a gold coin which he uses to try and bribe his way out of difficult situations. This coin usually turns to leaves or ashes once the leprechaun has parted with it.However, you must never take your eye off him, for he can vanish in an instant.
The leprechaun 'family' appears split into two distinct groups - leprechaun and cluricaun. Cluricauns may steal or borrow almost anything, creating mayhem in houses during the hours of darkness, raiding wine cellars and larders. They will also harness sheep, goats, dogs and even domestic fowl and ride them throughout the country at night. Although the leprechaun has been described as Ireland's national fairy, this name was originally only used in the north Leinster area. Variants include lurachmain, lurican, lurgadhan.
The Banshee
The bean-sidhe (woman of the fairy may be an ancestral spirit appointed to forewarn members of certain ancient Irish families of their time of death. According to tradition, the banshee can only cry for five major Irish families: the O'Neills, the O'Briens, the O'Connors, the O'Gradys and the Kavanaghs. Intermarriage has since extended this select list.
Whatever her origins, the banshee chiefly appears in one of three guises: a young woman, a stately matron or a raddled old hag. These represent the triple aspects of the Celtic goddess of war and death, namely Badhbh, Macha and Mor-Rioghain.) She usually wears either a grey, hooded cloak or the winding sheet or grave robe of the unshriven dead. She may also appear as a washer-woman, and is seen apparently washing the blood stained clothes of those who are about to die. In this guise she is known as the bean-nighe (washing woman).
Although not always seen, her mourning call is heard, usually at night when someone is about to die. In 1437, King James I of Scotland was approached by an Irish seeress or banshee who foretold his murder at the instigation of the Earl of Atholl. This is an example of the banshee in human form. There are records of several human banshees or prophetesses attending the great houses of Ireland and the courts of local Irish kings. In some parts of Leinster , she is referred to as the bean chaointe (keening woman) whose wail can be so piercing that it shatters glass. In Kerry, the keen is experienced as a "low, pleasant singing"; in Tyrone as "the sound of two boards being struck together"; and on Rathlin Island as "a thin, screeching sound somewhere between the wail of a woman and the moan of an owl".
The banshee may also appear in a variety of other forms, such as that of a hooded crow, stoat, hare and weasel - animals associated in Ireland with witchcraft.
The Pooka.
No fairy is more feared in Ireland than the pooka. This may be because it is always out and about after nightfall, creating harm and mischief, and because it can assume a variety of terrifying forms.
The guise in which it most often appears, however, is that of a sleek, dark horse with sulphurous yellow eyes and a long wild mane. In this form, it roams large areas of countryside at night, tearing down fences and gates, scattering livestock in terror, trampling crops and generally doing damage around remote farms.
In remote areas of County Down , the pooka becomes a small, deformed goblin who demands a share of the crop at the end of the harvest: for this reason several strands, known as the 'pooka's share', are left behind by the reapers. In parts of County Laois , the pooka becomes a huge, hairy bogeyman who terrifies those abroad at night; in Waterford and Wexford, it appears as an eagle with a massive wingspan; and in Roscommon, as a black goat with curling horns.
The mere sight of it may prevent hens laying their eggs or cows giving milk, and it is the curse of all late night travellers as it is known to swoop them up on to its back and then throw them into muddy ditches or bogholes. The pooka has the power of human speech, and it has been known to stop in front of certain houses and call out the names of those it wants to take upon its midnight dashes. If that person refuses, the pooka will vandalise their property because it is a very vindictive fairy.
The origins of the pooka are to some extent speculative. The name may come from the Scandinavian pook or puke, meaning 'nature spirit'. Such beings were very capricious and had to be continually placated or they would create havoc in the countryside, destroying crops and causing illness among livestock. Alternatively, the horse cults prevalent throughout the early Celtic world may have provided the underlying motif for the nightmare steed.
Other authorities suggest that the name comes from the early Irish poc meaning either 'a male goat' or a 'blow from a cudgel'. However, the horse cult origin is perhaps the most plausible since many of these cults met on high ground and the main abode of the pooka is believed to be on high mountain tops. There is a waterfall formed by the river Liffey in the Wicklow mountains known as the Poula Phouk (the pooka's hole), and Binlaughlin Mountain in County Fermanagh is also known as the 'peak of the speaking horse'.
In some areas of the country, the pooka is rather more mysterious than dangerous, provided it is treated with proper respect. The pooka may even be helpful on occasion, issuing prophecies and warnings where appropriate. For example, the folklorist Douglas Hyde referred to a 'plump, sleek, terrible steed' which emerged from a hill in Leinster and which spoke in a human voice to the people there on the first day of November. It was accustomed to give "intelligent and proper answers to those who consulted it concerning all that would befall them until November the next year. And the people used to leave gifts and presents at the hill..."
Something similar seems to have occurred in south Fermanagh, where the tradition of gathering on certain high places to await a speaking horse was observed on Bilberry Sunday until quite recently.
Only one man has ever managed to ride the pooka and that was Brian Boru, the High King of Ireland. Using a special bridle containing three hairs from the pooka's tail, Brian managed to control the magic horse and stay on its back until, exhausted, it surrendered to his will. The king extracted two promises from it; firstly, that it would no longer torment Christian people and ruin their property and secondly, that it would never again attack an Irishman (all other nationalities are exempt) except those who are drunk or abroad with an evil intent. The latter it could attack with greater ferocity than before. The pooka agreed to these conditions. However, over the intervening years, it seems to have forgotten its bargain and attacks on property and sober travellers on their way home continue to this day.
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The Changeling.
It appears that fairy women all over Ireland find birth a difficult experience. Many fairy children die before birth and those that do survive are often stunted or deformed creatures.
The adult fairies, who are aesthetic beings, are repelled by these infants and have no wish to keep them. They will try to swap them with healthy children who they steal from the mortal world. The wizened, ill tempered creature left in place of the human child is generally known as a changeling and possesses the power to work evil in a household. Any child who is not baptised or who is overly admired is especially at risk of being exchanged.
It is their temperament, however, which most marks the changeling. Babies are generally joyful and pleasant, but the fairy substitute is never happy, except when some calamity befalls the household. For the most part, it howls and screeches throughout the waking hours and the sound and frequency of its yells often transcend the bounds of mortal endurance
A changeling can be one of three types: actual fairy children; senile fairies who are disguised as children or, inanimate objects, such as pieces of wood which take on the appearance of a child through fairy magic. This latter type is known as a stock.
Puckered and wizened features coupled with yellow, parchment-like skin are all generic changeling attributes. This fairy will also exhibit very dark eyes, which betray a wisdom far older than its apparent years. Changelings display other characteristics, usually physical deformities, among which a crooked back or lame hand are common. About two weeks after their arrival in the human household, changelings will also exhibit a full set of teeth, legs as thin as chicken bones, and hands which are curved and crooked as birds' talons and covered with a light, downy hair.
No luck will come to a family in which there is a changeling because the creature drains away all the good fortune which would normally attend the household. Thus, those who are cursed with it tend to be very poor and struggle desperately to maintain the ravenous monster in their midst.
One positive feature which this fairy may demonstrate is an aptitude for music. As it begins to grow, the changeling may take up an instrument, often the fiddle or the Irish pipes, and plays with such skill that all who hear it will be entranced. This report is from near Boho in County Fermanagh.
"I saw a changeling one time. He lived with two oul' brothers away beyond the Dog's Well and looked like a wee wizened monkey. He was about ten or eleven but he couldn't really walk, just bobbed about. But he could play the whistle the best that you ever heard. Old tunes that the people has long forgotten, that was all he played. Then one day, he was gone and I don't know what happened to him at all."
Prevention being better than cure, a number of protections may be placed around an infant's cradle to ward off a changeling. A holy crucifix or iron tongs placed across the cradle will usually be effective, because fairies fear these. An article of the father's clothing laid across the child as it sleeps will have the same effect.
Changelings have prodigious appetites and will eat all that is set before them. The changeling has teeth and claws and does not take the breast like a human infant, but eats food from the larder. When the creature is finished each meal, it will demand more. Changelings have been known to eat the cupboard bare and still not be satisfied. Yet no matter how much it devours, the changeling remains as scrawny as ever.
Changelings do not live long in the mortal world. They usually shrivel up and die within the first two or three years of their human existence. The changeling is mourned and buried, but if its grave is ever disturbed all that will be found is a blackened twig or a piece of bog oak where the body of the infant should be. Some live longer but rarely into their teens.
There can also be adult changelings. These fairy doubles will exactly resemble the person taken but will have a sour disposition. The double will be cold and aloof and take no interest in friends or family. It will also be argumentative and scolding. As with an infant, a marked personality change is a strong indication of an adult changeling.
Changelings may be driven from a house. When this is achieved, the human child or adult will invariably be returned unharmed.
The least severe method of expulsion is to trick the fairy into revealing its true age. Another method is to force tea made from lusmore (foxglove) down the throat of a suspected changeling, burning out its human entrails and forcing it to flee back to the fairy realm. Heat and fire are anathema to the changeling and it will fly away.
The Grogochs.
Grogochs were originally half human, half-fairy aborigines who came from Kintyre in Scotland to settle in Ireland . The grogoch, well-known throughout north Antrim, Rathlin Island and parts of Donegal, may also to be found on the Isle of Man , where they are called 'phynnodderee'. Resembling a very small elderly man, though covered in coarse, dense reddish hair or fur, he wears no clothes, but sports a variety of twigs and dirt from his travels. Grogochs are not noted for their personal hygiene: there are no records of any female grogochs.
The grogoch is impervious to searing heat or freezing cold. His home may be a cave, hollow or cleft in the landscape. In numerous parts of the northern countryside are large leaning stones which are known as 'grogochs' houses'.
He has the power of invisibility and will often only allow certain trusted people to observe him. A very sociable being, the grogoch. He may even attach himself to certain individuals and help them with their planting and harvesting or with domestic chores - for no payment other than a jug of cream.
He will scuttle about the kitchen looking for odd jobs to do and will invariably get under people's feet. Like many other fairies, the grogoch has a great fear of the clergy and will not enter a house if a priest or minister is there. If the grogoch is becoming a nuisance, it is advisable to get a clergyman into the house and drive the creature away to inadvertently torment someone else.
The Merrow.
The word merrow or moruadh comes from the Irish muir (meaning sea) and oigh (meaning maid) and refers specifically to the female of the species. Mermen - the merrows male counterparts - have been rarely seen. They have been described as exceptionally ugly and scaled, with pig-like features and long, pointed teeth. Merrows themselves are extremely beautiful and are promiscuous in their relations with mortals.
The Irish merrow differs physically from humans in that her feet are flatter than those of a mortal and her hands have a thin webbing between the fingers. It should not be assumed that merrows are kindly and well-disposed towards mortals. As members of the sidhe, or Irish fairy world, the inhabitants of Tir fo Thoinn (the Land beneath the Waves) have a natural antipathy towards humans. In some parts of Ireland , they are regarded as messengers of doom and death.
Merrows have special clothing to enable them to travel through ocean currents. In Kerry, Cork and Wexford, they wear a small red cap made from feathers, called a cohullen druith. However, in more northerly waters they travel through the sea wrapped in sealskin cloaks, taking on the appearance and attributes of seals. In order to come ashore, the merrow abandons her cap or cloak, so any mortal who finds these has power over her, as she cannot return to the sea until they are retrieved. Hiding the cloak in the thatches of his house, a fisherman may persuade the merrow to marry them. Such brides are often extremely wealthy, with fortunes of gold plundered from shipwrecks. Eventually the merrow will recover the cloak, and find her urge to return to the sea so strong that she leaves her human husband and children behind.
Many coastal dwellers have taken merrows as lovers and a number of famous Irish families claim their descent from such unions, notably the O'Flaherty and O'Sullivan families of Kerry and the MacNamaras of Clare. The Irish poet W B Yeats reported a further case in his Irish Fairy and Folk Tales: "Near Bantry in the last century, there is said to have been a woman, covered in scales like a fish, who was descended from such a marriage". Despite her wealth and beauty, you should be particularly wary about encountering this marine fairy.
The Dullahan.
The Irish Dullahan (also Durahan , Gan Ceann ) is a type of unseelie faerie. It is headless, usually seen riding a headless black horse and carrying his head under one arm. The head's eyes are massive and constantly dart about like flies, while the mouth is constantly in a hideous grin that touches both sides of the head. The flesh of the head is said to have the color and consistency of moldy cheese. The dullahan's whip is actually a human corpse's spine, and the wagons they sometimes use are made of similarly funereal objects (e.g. candles in skulls to light the way, the spokes of the wheels made from thigh bones, the wagon's covering made from a worm-chewn pall). When the dullahan stops riding, it is at where a person due to die is. The dullahan calls out their name, at which point they immediately perish.
There is no way to bar the road against a dullahan--all locks and gates open on their own when it approaches. Also, they do not appreciate being watched while on their errands, throwing a basin of blood on those who dare to do so (often a mark that they're among the next to die), or even lashing out the watchers' eyes with their whips. Nonetheless, they are frightened of gold , and even a single gold pin can drive a dullahan away. The myth may have inspired the Headless Horseman in The Legend of Sleepy Hollow.
Another legendary parallel is the Green Knight, in the medieval story of "Sir Gawain and the Green Knight," who is otherworldly, greenish in color, hostile, determined to take Sir Gawain's life and, after Sir Gawain strikes him, headless. This story has antecedents in the ancient Feast of Bricriu, with legendary Irish warrior Cu Chulainn in the role later played by Sir Gawain.
The Dullahan is portrayed in fantasy fiction and video games as a beheaded knight who carries his severed head under one arm while viciously attacking interlopers in the place that is haunted by the Dullahan. They also have some magic in their bodies, giving them magical swords or the ability to breathe fire from the severed head. Alternately, the Dullahan may be an animated suit of armor.
In the Disney film Darby O'Gill and the Little People , a dullahan makes an appearance as the coachman of the Cóiste Bodhar (death coach ). Upon the arrival of the Death Coach, the dullahan calls out Darby's name and orders him to board the coach. Darby reluctantly complies and is borne into the heavens on the way to the afterlife, but his life is saved by the wily King Brian Connors, who tricks him into wishing a fourth wish, negating them all and causing Darby to be ejected from the coach |